5e Spell: Spore

Spore
2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a wet surface) Duration: 1 hour or until triggered

You create a mushroom on a wet surface you touch. The next creature other than you to get within 5 feet of the mushroom triggers its spores. The creature must make a Constitution save or suffer this spell's effects for 1 minute. The mushroom is inconspicuous and requires a successful Intelligence (Nature) check against your spell save DC to be found.

When you cast Spore, choose either a sleep or poison effect.

Sleep. The creature falls asleep. Any creature immune to charms is immune to this effect.

Poison. The creature gains the Poisoned condition and takes 3d4 poison damage. It continues to take 1d4 poison damage at the start of its turn. The creature makes a saving throw at the end of its turns to end this effect.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial poison damage increases by 1d4 for each level above 2nd.