5e Spell: Magic Mushroom

Magic Mushroom
4th-level transmutation Casting Time: 1 hour Range: Touch Components: V, S, M (a handful of dirt) Duration: until dispelled or consumed

You create a magic mushroom. When you cast Magic Mushroom, choose either a Detect Magic, Enlarge/Reduce, or Healing effect. Any creature that consumes the mushroom will be subjected to the chosen effect for a duration of 1 minute.

Detect Magic. The creature see magical auras within 60 feet of you. It can determine the aura's school of magic as a Bonus Action. The effect can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Enlarge/Reduce. The creature grows or shrinks in size, depending which version of this spell you cast. Other than duration, this effect functions like the Enlarge/Reduce spell's effect.

Healing. The creature heals 3d8 + your casting ability modifier hit points and heals 1 hit point at the start of each of its turns.