Blood Ooze

Blood Ooze
Medium ooze, unaligned Armor Class 8 Hit Points 76 (8d8+40) Speed 15ft. STR 13 (+1) DEX 6 (-2) CON 20 (5) INT 2 (-4) WIS 6 (-2) CHA 1 (-5) Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone Skills Stealth +2 Senses blindsight 60ft. (blind beyond this radius), passive Perception 8 languages - Challenge 1 (200 XP)

Blood Feast. When exposed to blood, the ooze heals 3 (1d6) hp and increases move speed to 30ft until end of next turn. The ooze can use this whenever it hits a creature or when an adjacent Bleeding creature loses max hp.

False Appearance. While the ooze remain motionless, it is indistinguishable from a puddle of blood.

Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions
''Spiked Pseudopod. Melee Weapon Attack: ''+3 to hit, reach 5 ft., one target. Hit: 10 (3d6) piercing damage plus 3 (1d6) acid damage. Creatures hit must succeed at a DC 15 Constitution save or lose one hit dice and start Bleeding.