5e Bard College: Music of the Elements

The Bard College: Music of the Elements is available to the Bard class.

Bards who study the Music of the Elements have a deeper understanding of the universal inner workings. The Music of the Elements focuses on the primordial aspects of the songs of creation.

Expanded Spell List
Starting at 3rd level, the College of Elemental Music lets you choose from an expanded spell list of spells when you learn a Bard spell. The following spells are added to the Bard spell list for you.

Elemental Attunement
When you join the College of Elemental Music at 3rd level, you learn Primordial. You also learn your choice of one of the following bonus cantrips: Control flames, Gust, Mold earth, or Shape water. Your choice of cantrip doesn't count against your number of cantrips known.

At 6th level, you can choose a 2nd Elemental Attunement cantrip.

At 10th level, you can choose a 3rd Elemental Attunement cantrip.

At 14th level, you learn the last Elemental Attunement cantrip.

Elemental Inspiration
Starting at 6th level, allies may add your Bardic Inspiration die to a weapon damage roll with their choice of acid, cold, fire, lightning, or thunder damage.

Alternatively, as an action, you can spend a number of bardic inspiration equal to the spell level to cast any spell from the Music of the Elements expanded spell list, even if you don't know the spell. This doesn't consume a spell slot, but you must use a musical instrument as a focus to cast in this way with inspiration, even if the spell doesn't normally have material components.

Elemental Familiar
Starting at 14th level, you learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: Air elemental, Earth elemental, Fire elemental, or Water elemental.

Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own.