5e Ranger Archetype: Scout

The Ranger Archetype: Scout is available to the Ranger class.

Scouts favor mobility, perception and stealth.

Expertise
At 3rd level, Perception, Stealth, and Survival now have their proficiency bonus doubled for you if you are proficient in them.

Moving Target
Starting at 7th level, when you move at least 10 feet, you gain advantage on Dexterity saving throws, and all ranged attacks against you have disadvantage until the start of your next turn.

Opportunist
Starting at 11th level, when you make an attack with advantage, you may spend your Bonus Action to make another attack also with advantage against the same target.

Ambush
Starting at 15th level, if you damage a creature whom hasn't acted yet, the creature must make a Wisdom save or be Frightened until the end of its next turn.