Ash Wraith

Ash Cloud Form. The ash wraith can move through a space as narrow as 1 inch wide without squeezing. It can enter a hostile creature's space and stop there. If a creature starts its turn in the ash wraith's space, it must hold its breath or take 4 (1d8) fire damage from breathing in hot ash.

False Appearance. While the ash wraith remains motionless, it is indistinguishable from ordinary, inanimate ash.

Sunlight Sensitivity. While in sunlight, the ash wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Wind Susceptibility. A moderate wind deals 5 (1d10) force damage to the ash wraith at the start of each of its turns. A strong wind deals 11 (2d10) force damage instead.

ACTIONS
Multiattack. The elemental can make two touch attacks.

Touch. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 10 (2d6+3) fire damage + 5 (2d4) necrotic damage.

Horrific Visage (1/day). Each humanoid within 10 feet of the ash wraith must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 13 (3d8) psychic damage and is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the ash wraith is within line of sight, ending the effect on itself on a success. On a successful initial saving throw, the creature takes half psychic damage and isn't frightened.