5e Monastic Tradition: Way of the Dragon

The Way of the Dragon is a Monastic Tradition available to the Monk class.

Dragons are the pinnacle of martial ferocity. Monks that follow the Way of the Dragon focus on powerful attacks and fortitude.

Dragon Claw
When you join the dragon monastery, you learn the Dragon Claw technique. Starting at 3rd level, whenever you hit a creature with one of the unarmed attacks granted by your flurry of blows, you can impose your choice for one of the following effects on the target:
 * It must succeed on a Constitution save, or be Silenced until the end of its next turn.
 * It must succeed on a Dexterity save, or be Blinded until the end of its next turn.
 * It must succeed on a Strength save, or be Grappled by you. Breaking out is handled normally.

Dragon-tail Kick
Starting at 6th level, you can spend 1 ki to deliver a mighty kick to the head or leg sweep as a Bonus Action. Target up to 2 creatures adjacent to each other within your unarmed reach. Each must succeed on a Dexterity save or take twice your unarmed damage dice and fall prone. The save is made with disadvantage if you hit the creature with an unarmed attack this turn.

Starting at 11th level, add your Wisdom modifier to the damage.

Zen Maneuvers
Starting at 11th level, add double your proficiency bonus to Athletics. Also you can make Wisdom (Athletics) checks in place of Strength (Athletics).

Additionally, you can sacrifice one of your unarmed attacks to swap spaces with a creature if you are in a grapple with the creature. This swap does not provoke Opportunity Attacks.

Dragon Master
Starting at 17th level, you can create a 5 foot radius zone of influence centered on you for 1 minute. Spend 3 ki to create the zone as a Reaction to starting a Grapple. For creatures completely within the zone:
 * Your unarmed attacks against the creature score a critical hit on a roll of 18–20.
 * You can use Dragon Claw on Opportunity Attacks against the creature.
 * You can still take Opportunity Attacks against creatures that would otherwise be immune to them.
 * Blind and Silence conditions from Dragon Claw don't end while you are Grappling the creature.
 * You can make the creature Pinned as an opposed Athletics check if it is Prone while you are Grappling it. The only action the creature can take while Pinned is to escape the Grapple, and is otherwise incapacitated.