5e Condition: Bleeding

Bleeding creatures must make a Consitution save vs DC 13 at the end of their turns, or lose 3 (1d6) maximum hit points. Beating DC 18 ends this condition. Multiple instances of bleeding do not stack. If a bleeding creature's maximum hit points becomes less than their current hit points, its current hit points are reduced to match the max. The target gains a level of exhaustion for every 1/5 of its original max hp lost this way. A DC 13 Wisdom (Medicine) check or magical healing will stop the bleeding. A long rest with food and water recovers all max hit points and all levels of bleeding exhastion. Alternatively, Greater Restoration or a DC 18 Wisdom (Medicine) check may restore the max hit points, but not the exhaustion.