5e Ranger Archetype: Warden

The Ranger Archetype: Warden is available to the Ranger class.

Wardens are guardians of the land.

Well Fed
At 3rd level, you are more likely to be able to find food in any natural environment. You have advantage on checks to forage for food. When foraging, you find twice as much food as you normally would, and thrice as much food in your favored terrain.

Additionally, you gain 3 maximum hit points. For every Ranger level higher than 3rd, your hit point maximum increases by an additional 1 hit point.

Moving Target
Starting at 5th level, when you move at least 10 feet, you gain advantage on Dexterity saving throws, and all ranged attacks against you have disadvantage until the start of your next turn.

Moving Target
Starting at 7th level, when you move at least 10 feet, you gain advantage on Dexterity saving throws, and all ranged attacks against you have disadvantage until the start of your next turn.

Opportunist
Starting at 11th level, when you make an attack with advantage, you may spend your Bonus Action to make another attack also with advantage against the same target.

Ambush
Starting at 15th level, if you damage a creature whom hasn't acted yet, the creature must make a Wisdom save or be Frightened until the end of its next turn.