5e Bard College: Bravura

The Bard College: Bravura is available to the Bard class.

Bravura Bards like being the center of attention inspiring their allies. These Bards have a flair for the dramatic. Unlike the College of Valor, the College of Bravura focuses on psychological warfare. Bravura Bards thrive on showmanship and sometimes become gladiators.

Flashy Display
When you join the College of Bravura at 3rd level, you can spend a Bonus Action to distract and demoralize a foe with a Flashy Display of swordsmanship. Make a Dexterity or Charisma (Performance) check contested by a creature's choice of Wisdom (Insight) check, Dexterity (Performance) check, or Charisma (Performance) check. The creature must be able to see you.

If you succeed on this check, the next attack against the creature before the start of your next turn has advantage. If you fail versus the creature's Performance check, advantage is against you instead. You may use this feature up to a number of times equal to your Dexterity modifier before a long rest.

Riposte
Also at 3rd level, you learn to use positional advantage for defense. When you are hit by a creature within your reach, you may spend your Reaction to use your melee finesse weapon to attack with Disadvantage. If your attack roll beats their attack roll, you deal damage normally and the triggering attack misses.

Dust Yourself Off
Starting at 6th level, you may stand from prone as a Bonus Action. Additionally, you may spend a Bardic Inspiration on your Death Saving Throws. If the sum of your Bardic Inspiration die and the d20 is 20 or higher, you regain 1 hit point. All allies that see you recover from rolling 20 or higher on Death Saving Throws gain a number of temporary hit points equal your Charisma modifier.

Beguiling Strike
Starting at 14th level, when you hit a creature with a melee attack, the first Dexterity, Intelligence, or Wisdom save the creature makes before the end of your next turn is made with disadvantage.