5e Sorcerous Origin: Nephalem Blooded

Nephalem Blooded is Sorcerous Origin for the Sorcerer class.

The ancestry of Nephalem Blooded Sorcerers includes both celestials and fiends.

Nephalem Blooded
The arcane magic you command is infused with divine and abyssal energies. You can speak, read, and write Celestial and Abyssal. In addition, you gain the following spells at the listed sorcerer level. These spells do not count against the number of sorcerer spells you know.

Nephalem Familiar
Starting at 1st level, you can cast the Find Familiar spell as a ritual. It's type is Nephalem, Celestial, or Fiend instead of Beast.

Twilight Manipulation
You have an innate ability to control both light and dark. Starting at 6th level, you can spend 3 sorcery points as an action to cast Darkness, Daylight, or Moonbeam as a 3rd level spell.

Additionally, you can spend 4 sorcery points as a Bonus Action to see in both magical and mundane darkness for 8 hours.

Argent Aura
Starting at 6th level, you gain resistance to radiant and necrotic damage. Every ally within 10 feet also gains these resistances.

Timeless Body
Starting at 14th level, you no longer take penalties from aging. You cannot be magically aged. You are immune to being Slowed.

Space-Time Mastery
Starting at 18th level, you can spend 5 sorcery points as a Reaction to have an ability check, attack roll, or saving throw rerolled. The creature must use the new result.

Additionally, once between long rests, you can spend a Bonus Action to take another Action on your turn.