5e Martial Archetype: Juggernaut

The Juggernaut Martial Archetype is available to Fighters.

When a Juggernaut goes charging, you would be well advised to get out of the way. Juggernauts wear heavy armor, and use their bulk to their advantage. They are not easily taken down, and truly are a force to be reckoned with. Juggernauts prefer bludgeoning or slashing melee weapons.

Wild Swing
Starting at 3rd level, if you miss with a Bludgeoning or Slashing melee weapon, you can use your Bonus Action to make an attack against another target within your reach.

In addition, you can add your proficiency bonus to attack rolls with all improvised melee weapons. Treat them as a club, dagger, greatclub, mace, or whip depending on the weight and how the improvised weapon fuctions (subject to DM ruling). If you are strong enough, you can treat a grappled creature as an improvised melee weapon that deals 1d4 + Strength modifier bludgeoning damage to both creatures. You need 1 Strength modifier for every 10 pounds the creature weighs to wield it as an improvised heavy two-handed melee weapon.

Juggernaut's Innertia
Starting at 7th level, subtract 1/20th of your armor weight (rounded down) from the number of squares you are force moved (minimum 0 squares).

Additionally, difficult terrain does not cost extra movement while you Dash. You can also attempt to move into an enemy's space during a Dash. If you do so, treat this as an opposed Shove check. You cannot use this to end in the enemy's space if it is within 1 size category of you.

Brace Yourself
Starting at 10th level, as a Reaction after taking damage, you gain resistance to that damage type for 1 minute. If you Ready an action to Brace Yourself, the resistance applies before the triggering damage instead of after.

Whirlwind
Starting at 15th level, you can make an attack against every enemy within your reach with a Bludgeoning or Slashing melee weapon as an Action.

Glancing Blow
Starting at 18th level, you deal your Strength modifier in damage even when you miss with a weapon attack. No bonuses may be added to damage dealt this way.