5e Arcane Tradition: Trade

The Trade Tradition is available to the Wizard class.

Some wizards enjoy a more lavish life of a business owner. Trade Wizards like to use their magic to awe and entertain patrons to their establishment. They tend to be generalists that utilize spells from every school of magic. Abjuration spells might be used to protect their business from theft. Conjuration spells like Leomund's Secret Chest might be used to stash their profits. Divination spells might be used for security. Enchantment spells might be used to make customers happier to part with their money. Evocation spells might be used for lighting. Illusion spells might be used to set the ambience and entertain. Necromancy spells like Gentle Repose might be used by a funeral home. Transmutation spells might be used for shop construction or to offer a variety of services.

Wholesale Discount
Beginning when you select this school at 2nd level, the gold you must spend to copy a wizard spell into your spellbook is halved.

Salesmanship
When you join the Trade Tradition at 2nd level, you learn 2 languages of your choice. You also become proficient in your choice of two of the following skills: Deception, Insight, Performance, and Persuasion.

Your proficiency bonus is doubled for any ability check you make that uses either of those skills.

Lesser Multitasking
Starting at 6th level, you can simultaneously concentrate on 2 harmless spells. Use DM discretion for what spells are harmless. General guidelines are spells that don't deal damage, bestow combat conditions, nor conjure harmful creatures.

Hearty Diet
Starting at 10th level, you can add your proficiency bonus to your Constitution saves.

Greater Multitasking
Starting at 14th level, you can simultaneously concentrate on up to 3 spells. You must make a Concentration check vs DC 15 after every minute you simultaneously maintain 3 spells.